Tukui updated via git

git + tukui

I guess this is some fairly geeky shit, but I’m finally getting into the git hubbub. In this case, I’m using git to update the Tukui addon for World of Warcraft, a game that I hadn’t played for about 6 months. There were some great instructions for getting it all to work, and that lead me into uninstalling MacPorts and instead installing the speedy Homebrew package manager. Homebrew is just blazingly fast compared to MacPorts, and it all worked very well and dandy until brew install wireshark, which caused me to start an issue on github. Anyways: back to Tukui and WoW.

I must say that its screenshots doesn’t do it justice, and neither does its description. Basically, Tukui is a versatile set of plugins, partly built on ye olde caith ui, all presented via a dynamic interface that changes character after what you do: PvP, PvE or raid. I have some minor beefs with the fonts used – broken fonts seems so 90s – but all in all, it is all very instinctive. Actually, the basics pretty much match the ui I last used myself. The upside for me, but downside for many, is that there are no real in-game config options. Rather, you rely on changing the luas yourself. You don’t really need to change a lot, but I recommend opening World of Warcraft/Interface/AddOns/Tukui/config (use TextWrangler or TextMate) and changing

["bottomrows"] = 2, -- numbers of row you want to show at the bottom (select between 1 and 2 only)

to these settings. Personally, I enjoy 2 bottom rows (at least until I get the hang of the keybindings again). The layout doesn’t really benefit from right bars, but those are available as well by changing

["rightbars"] = 0, -- numbers of right bar you want

to a number you like (max 3 with 1 bottomrow, max 1 with 2). Also, another thing that you can’t get via /help is the /hb command, which moves you into keybind mode. A nifty thing with tukui’s keybinds is that you can bind directly into the spell book, without the need to actually have the spell in the bottom bar. I think that’s it. Surely not for everyone, tukui is a very well-balanced package of add-ons. If you’re not afraid to edit lua, of course.

What, me hooked?

If things are clearly defined – I gotta do this, I gotta do that! – then I do them. Before deadline, or on. But if it’s about leisure time, and I don’t have to do anything, some things take precedence. In this case World of Warcraft.
When I first installed that 10 day trial I said to friends: Uh-uh, no, I’m not gonna get hooked, I’m just gonna play these 10 days, and then maybe later on, I will buy the thing if I have time for and feel like it.

So, what happened? The same day the 10 day demo was over, I went out and bought it. And since then, I have played most days. Sometimes just 10 minutes, to check if some pals are online, sometimes 8 hours inna row. It’s weird: I play with real life friends, in the same city, but we’re doing it online. Strange. Sometimes, like yesterday, it’s like deciding we’re gonna meet at a specific place, only it’s on a specific server, in a specific place of the WoW world. But the past week, especially mornings, I dream about the game, the game world, just like I dreamt Deadwood when I watched it 10 hours in one sitting.

Just a word of advice: if you’re trying World of Warcraft, don’t plan to be able to quit it. It just ain’t easily quittable… [WoW portrait gallery]

World of Warcraft studies

After almost a year of hearing about of World of Warcraft, and snippets of jargon popping up in conversations everywhere – at the sea, in the bar, at the coffee table – I finally got the opportunity to try the game in question, thanks to Calle and his 10-day gift certificate. Not having played multiplayer adventures since the days of mudding and mooing via telnet back in ’93 this was a totally new experience. Not that I have really looked into the multiplayer interaction part so far.
Anyway. WoW being the social phenomenon that it is (about 5 million players so far), I felt that it was necessary to check it out sooner or later. The first impression is that it is actually surprisingly lush and good looking, to the extent of it being just as much of an “immersive environment” as the Myst series. In fact, it is much more immersive due to its total freeness of movement where you can literally run around for hours and hours without seeing repeat scenery. I guess many, if not most, of the Lvl60s (the highest level currently available in the game) have stopped feeling the awe I actually felt my first evening of playing, and instead focus on hoarding, finding rare items and being all-mighty in general.
As a game, the idea is brilliant, especially economy-wise (the game costs about €12 per month to play, in addition to buying the game), but also from a technological aspect:

  • It was made available for the Mac and Windows platforms simultaneously (like all of Blizzard‘s games since the company started).
  • It can be constantly updated, both storywise and gameplay-wise due to its smart adaptation of the BitTorrent p2p protocol.
  • Its use of geographically distributed servers result in a close to non-existant lag for most parts

Not only is WoW a game, but it is also a community in the truest meaning of the world. It acts as a basis for interaction via mail, forums, chat, talk, video, and it is becoming a society of its own. It has become, for good or bad, the preferred way of social interaction for millions of people. Geeky or not, they might be well on their way of moving from the status of sub culture to a real culture with the citizenship to rival a smaller European country…